Effective: January 2025 ยท Last reviewed: January 2025
NeonHunter โ Neon Aim uses a rich emerald-teal palette of deep sea-green backgrounds and luminous cyan-mint targets. It is a click-to-shoot target game where players aim at moving targets that appear and disappear, with combo multipliers and gold bonus targets. The game starts with 15 lives, rewarding persistence and skill improvement. Provided free of charge for personal entertainment; no account or payment required.
No purchases. No virtual currencies. No loot boxes. No gambling. No prizes.
All scores are virtual with zero monetary value.
Using NeonHunter constitutes full acceptance of these Terms. If you disagree, please stop using the game immediately.
This game contains no payment screen, no virtual economy, no randomised paid rewards, no premium features, no prize competitions, and no real-value trading of any kind.
You may play for personal non-commercial recreation. You agree not to: use bots or scripts to manipulate scores; reverse-engineer the game for commercial redistribution; republish the game without written permission; or use the game in violation of applicable law.
All original game design, code, and branding are the property of the NeonHunter team. You receive a limited personal licence to play the game only. Google Fonts are used under the SIL Open Font Licence v1.1.
NeonHunter features five target types: normal, fast, big, gold (bonus lives), and skull (dangerous). Spawn weights are fixed at game design values. Gold and skull targets are rarer by design. Target hit detection uses radial collision; clicking near but outside a target does not register as a hit or miss.
The game is provided "as is" without any warranty. We do not guarantee error-free operation, constant availability, or preservation of locally stored scores across browser updates.
To the maximum extent permitted by law, the NeonHunter team shall not be liable for any damages arising from use of the game. Our total liability shall not exceed zero, as the game is free.
We collect no personal data. See our Privacy Policy for full details.
NeonHunter begins each session with 15 lives. Lives may be lost through gameplay events and, in some cases, gained through in-game collectibles. The starting life count and any life-restoration mechanics are described in the game's instructions overlay. We reserve the right to adjust difficulty parameters in future updates.
We may modify, suspend, or discontinue the game at any time without notice. Game mechanics, scoring, and life counts may change in future versions.
Revised terms are indicated by an updated effective date. Continued use constitutes acceptance.
These terms are governed by the laws of the jurisdiction in which the game creator is established. Nothing limits your statutory consumer rights.
Questions? Email: legal@example.com